Saturday, 3 August 2013


Hey, Matt Rossato here with an update on my 2D animation which is in full production now. I have been busy working on a particular animation style, with exaggerated key poses, and fast movements between them. It has been slow going to begin with but I am now feeling more confident, especially after getting the scene shown above done, as that was a very movement intensive scene.

Saturday, 27 July 2013

Realise Your Dream Competition Entry













Moss: Character Progression Update



Initial ZBrush Sculpt


















Here is an update of where I am at with the character of Moss. His nude sculpt and most of his clothing is complete, just need to work on his jacket and belt and he will be ready for retopo! I'm about to start on the Props needed for both characters, including bags for each, a helmet for Moss and a Staff for Twigz. Other props will be needed including fruit which falls from their bags and a hero apple which features throughout.
Exciting times to come!

Carly Glover

Thursday, 25 July 2013

Hand Painted Shader Test


This is a quick displacement test using the hand painted texture from the previous post. This technique uses ndo2 and Arnold renderer including it's displacement features. The interesting thing here is that this rock has not been sculpted at all, but instead was displaced through the image file itself. This system will be invaluable in creating and rendering out our main backgrounds and matte paintings quickly and efficiently.

James McCarthy

Wednesday, 24 July 2013

Hand Painted Texture Test

The handpainted texture look we feel will give us a very unique and personal style for our animation, so I am currently working to create some reusable texture's for the main surfaces on the envirionment models within the short film. Here is a quick example of the texture for the background mountains and is a good representation of the final colour I wish to achieve

James McCarthy

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