Saturday, 27 July 2013
Moss: Character Progression Update
Initial ZBrush Sculpt |
Here is an update of where I am at with the character of Moss. His nude sculpt and most of his clothing is complete, just need to work on his jacket and belt and he will be ready for retopo! I'm about to start on the Props needed for both characters, including bags for each, a helmet for Moss and a Staff for Twigz. Other props will be needed including fruit which falls from their bags and a hero apple which features throughout.
Exciting times to come!
Carly Glover
Thursday, 25 July 2013
Hand Painted Shader Test
This is a quick displacement test using the hand painted texture from the previous post. This technique uses ndo2 and Arnold renderer including it's displacement features. The interesting thing here is that this rock has not been sculpted at all, but instead was displaced through the image file itself. This system will be invaluable in creating and rendering out our main backgrounds and matte paintings quickly and efficiently.
James McCarthy
Wednesday, 24 July 2013
Hand Painted Texture Test
The handpainted texture look we feel will give us a very unique and personal style for our animation, so I am currently working to create some reusable texture's for the main surfaces on the envirionment models within the short film. Here is a quick example of the texture for the background mountains and is a good representation of the final colour I wish to achieve
James McCarthy
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James McCarthy
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Tuesday, 23 July 2013
Shader Test
Just thought I would post a quick shader test to illustrate how some of the surfaces may appear in the final render. These materials are subject to change, but clearly show where I am heading with the final look and feel.
James McCarthy
James McCarthy
Twigz
Hi, James Dobson here, character modeler for the female character 'Twigz'. Twigz is sassy, young and full of spirit. She has grown up in the wilderness of the island with her fellow tribes people in which she has learnt 'to be one with nature'.
I've been progressing quite far on her character and as you can see she has come a long way from her original concept. When modelling her clothes I tried to move it away from the concept to more of a tribal look, adding things such as the loincloth and Armour pieces to provide that very tribal look.
She also has larger than normal feet as her people have evolved past the need for shoes. She is also slightly taller than the protagonist 'Moss' to backup the idea that she isn't really human. As she is nearing her final stages of modelling there will be more to come when I get closer to completing her.
Filming for "Realise Your Dream"
As an avid listener of Triple J it came to my attention and interest that a competition called "realise your dream" hosted by the British Council and supported by Triple J was up and taking submissions. After looking further into this competition it was clear that this competition was exactly what we need, exposure!
So began our filming, and interviews for the content of our video submission. We wanted to achieve a professional result, so out came the lights, camera and makeup!
The pictures show just what went into our setup, and some of the fun we had doing it. The final submission will be posted on our blog soon and will be available to watch, and we would love your thoughts and feedback,
Cheers, Matt Rossato.
Sunday, 14 July 2013
Hexanim Animated Logo
Hi there it's Carly and here's a quick animated logo I was working on the other day for our production studio, HexAnim. I blocked out a 2D logo in Illustrator then went straight into Maya for the rest before comping the renders in Nuke. We're hoping to add this to a video pitch we are working on at the moment for future support of our project, Moss & Twigz.
- Carly Glover
Monday, 8 July 2013
Monday, 1 July 2013
2D Animation concepts and development
My name is Matt Rossato and I am part of HexAnim, and am currently working on the production of Moss & Twigz. My main role amongst others is a 2D animation which will play at the start, middle and towards the end of the animation. Its role is primarily a story telling device that will establish the history of our story and key plot points. The program I will be using is "TVPaint 10 pro", which is a program that specializes in the creation of more traditional animations, through the use of brushes and layers much like photoshop, onion skinning, and frame by frame animation. Above is a concept for the look and feel of the basic 2D characters. This will be subject to change and further development. As production moves along, I will be posting further concepts and developments.
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